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Monday, May 5, 2014

Toon Town Mega post

March 3
I couldn’t find the actual file, but found a screen shot of the actual scene shot it self. that I made for the 11second club

March 24

Redoing radiator due to the modeling I did inaccurately, and also start blocking in the shaping for the main engine for one side.


 Reference Image of bike radiator


April 7th
Running a couple test renders on bike material using vray new CarPaint material, but swtich to using the vray blend material for a better effect then the actual carpaint material itself.








 April 14th

Working with the radiator of the bike on the left the left of the first image is the old model and to the right is the new on I am still currently working on.


I also built the swingarm of the bike along with some of the pipes that are suppose to be made for the bike.


April 21st

I modeled the motorcycles chain and continued working on the swing arm of the bike. Also made the disk brake and rotors for the wheels.





Thursday, March 13, 2014

Ducati Monster Test renders

this is just the basic test render setup for my render will change later on as I progress



actual render for the test just to see what the model would look like under certain lighting


Thursday, November 8, 2012

Bust Progress Post

I have applied a texture to the hooded sweat shirt using a alpha then applying it to the noise in Zbrush, I took the alpha into photoshop to fix some of the seams that were showing in the model when I first applied. I also reworked the most of the wrinkles.

I've started texturing the skin in Zbrush as well, I'm still slowly building up the texture. this one technique I'm using, the next one I'm going to try is projecting the texture on there as well. Just so I can have more then one way of doing this.





These are some of the Cloth Alphas I used for the hooded sweat shirt.





Sunday, October 21, 2012

Hooded sweater Wrinkles

need some suggestions on how much more or less wrinkles I should sculpt in or what more to do to the sweater.


Tuesday, October 16, 2012

Progress on Bust model

Finally got model into zbrush and also added a hooded sweatshirt to it as well. still working on more smaller details and wrinkles on the cloth and small details of the face as well.



Sunday, September 30, 2012

Bust wire frame of body of bust

 Still working on the body wire frame first time doing a human torso, the back is what I'm having the most trouble with still trying to get the muscle flow of the back a little better then it looks now.


Saturday, September 15, 2012

Self Portrait Head Bust Project

Head bust for Computer Animation 2.

Critiques are welcome need as much help as possible.




Friday, August 31, 2012

New post to start off the school year

first shot at CS6, digital project just for fun

Reaper Character, hopefully turn into a 3d model after its finished.